[Audyssey] two Asteroids style games
Dark
Dark at xgam.org
Fri Dec 1 21:53:32 EST 2006
The description of Torrent actually reminded me quite a lot of Galaxians,
perhaps even more than asteroids, sinse it seemed to feature dodging of
enemies rather than just shooting them down, a rap around scrolling effect,
and accelleration and deceleration.
the right upp on surrealist horizons also appeared to hint that alien ships
firing at you would be more common than in the original asteroids game as
well.
I don't know if thom's specific asteroids remake will be closer to the
original, with the player in the exact center of the playing field, having
to protect him/herself in 360 degrees, and the strange teleporting movement
system that always seems to get me killed when I try a varient of the
original Asteroids.
Even though the audio remakes of classic atari 80's space shooters there
have been seem to all be remakes of space invaders, there do seem to have
been many more games of a similar style produced back then all with
different features. for example there was rescuing hostages and left/right
scrolling in defender, bouncing bullits back in deflecter, and having to
jump pits in Moon patrol.
Imho seeing audio remakes move away from standard space invaders and explore
some of these similar in style, yet different in execution games is a
welcome change, and Imho multiple game developers' approaches to this style
would be a good thing.
Beware the grue!
Dark.
----- Original Message -----
From: "michael feir" <mfeir at cogeco.ca>
To: "Discussion list for blind gamers" <Gamers at audyssey.org>
Sent: Saturday, December 02, 2006 2:17 AM
Subject: [Audyssey] two Asteroids style games
> This is a most interesting development. I was quite impressed with the
> sound
> demonstration of Torent. I'm also interested in Tom's reaction to the
> demo.
> He also is working on an Asteroids game as a tutorial and free game for
> people. I very much hope both of these games galvanises the gaming
> community
> and developers within it. The announcement from Surreal Horrizons gave
> some
> idea of what we're in for from that quarter. Tom has hinted that he's
> planning to add some twists to his Asteroids game as well. My question
> therefore is for Tom. Do you use a different approach in terms of basic
> navigation and aiming? Also, what kind of additions are you planning for
> your free Asteroids? Alien Outback and Troopanum shows clearly that there
> is
> more than one way to approach a basic classic arcade game. I assume both
> games are going to take a while to complete.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: mfeir at cogeco.ca
>
>
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