[Audyssey] ATTN!! message from Munawar bijani about bpcprograms
shaun everiss
shaun.e at xtra.co.nz
Mon Dec 4 17:58:43 EST 2006
Yeah tourniment for all its crappy non sfx and old style music and sapi voice is actually quite good, I would have liked it to be non crap and I think munawar was going to make it so and do it properly.
I wanter if munawar's personal pages are still up, hmmm.
At 10:29 AM 12/5/2006, djc wrote:
>While I myself didn't buy treasure hunt I appreciated his free offerings
>and I still have them. I'm always sorry to read this kind of a situation
>because there are some damn fine programmers in the blind community. So the
>person who did this to him stole the game pure and simple. That's Ok Steve
>because the Lord will remember.
>
>
>*********** REPLY SEPARATOR ***********
>
>On 12/4/2006 at 2:29 PM Stephen wrote:
>
>>I am writing on behalf of Munawar, the brains behind bpc
>>programs. Some of you have been asking why he is no longer in the
>>business, Here's the full story in his words. Make sure to read the
>>message thoroughly as we can all learn a thing or too from it.
>>--------------
>>
>> I started out around 2001 I think. my goal was to create games for
>>blind people. at first they were free, and then suddenly I started
>>charging, because Treasure Hunt had become a real first person
>>shooter complete with an overall objective.
>>That was when I had lots of time, and, most importantly, motivation.
>>I wanted to leave a mark in the so-called blind gaming community,
>>because I realized something quite quickly.
>>We had too many rated E games, games for kids rather than adults.
>>So began my major upgrade to Treasure Hunt. There's a common
>>misconception that I just wanted to expand the game and put more
>>features in it, bringing it up from version three to four. The real
>>reason was that we needed more serious action games; games which run
>>around a storyline.
>>So now we were in the four year round about of BPC's life. Treasure
>>Hunt was released six months later, I believe February of 2005.
>>Now, everyone who followed the evolution of Treasure Hunt remembers
>>the major patch upgrades. The game was quite bug-filled, which showed
>>me that my skills in programming actually weren't as well-planted as
>>I had thought they were.
>>And, of course, my beta testers were jokes, save a select few (you
>>know who you are)
>>So from Feburary 2005 to early 2006, I was releasing patch after
>>patch. That was my job; it wasn't a good experience for me at all,
>>and I quickly realized Treasure Hunt was, in itself, a failure. The
>>game turned out to be rated E although I had hoped it wouldn't be,
>>and some things did not work for no apparent reason.
>>After this period of patch releasing, I arived at the first really
>>stable version of Treasure Hunt, 4.25, and that's when I was able to
>>turn my attention to the finances of the organization. Payments were
>>coming in nicely the first couple months, then declined. They went
>>back up in December of 2005, thanks to Christmas shoppers. Developers
>>love Christmas.
>>Finally, I saw a steady drop of purchases, In March, I made one sale,
>>April was zero, and May was around that number. But then came a
>>further change, and it was not a pleasant one.
>>someone actually filed a charge back against me. Can you believe the
>>morality of this person? I won't name them, but they will know who
>>they are when they read this. This individual had bought a copy of
>>the game from me, and then turned around and claimed that I made an
>>unauthorized purchase to their credit card.
>>Not only did Pay Pal refund their money, they also gave them $10.00
>>extra. This leech was paid $10.00 for buying my game!
>>I had given them the registration key and everything, I saw no fault
>>with the order. They got what they paid for.
>>Now, Consider all of what I have said. I did consider everything, and
>>I'll briefly recap.
>>Treasure Hunt was a rated E game when it wasn't supposed to be;
>>someone accused me of credit card fraud, something which degraded my
>>reputation greatly; there was no more money being made; I lost my
>>motivation; and, finally, I hated all those 13-year-olds trying to
>>make games. Unfortunately, people seem to trust any word of mouth
>>they get, even if it's from one person only, My sales went down
>>dramatically after the chargeback.
>>So, now it was June. One fine day, I decided to just throw it all
>>away. I will admit it can be called cowardly for me to do so, but I
>>did not really have a choice. Pressing on would have resulted in a
>>lawsuit, which I do not have the money to fund, A plane which started
>>off quickly and then crash landed, that's what happened with
>>BPCPrograms, SD, And that, my fellow gamers, was the story of the
>>BPCPrograms Software Division.
>>message ends
>>I've no idea if Munawar would want to put up treasure hunt for free
>>like what was done with self destruct and danger city but I suspect
>>not considering all that's happened.
>>Take care
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>
>
>
> djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
>midnight Eastern.
>
> My Journal http://livejournal.com/users/djc1
>
> email Or Msn: djc at 3wcomputing.com
>
> I C Q Number Is: 4781694
>
>
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