[Audyssey] Audio Game Maker - Sneak Peek
Yvonne Alaniz
yalaniz1 at sbcglobal.net
Fri Dec 8 22:11:36 EST 2006
Dark,
I like the way you think. I would love to see an rpg style game for the
blind complete with plot and all sorts of monsters and quests. As far as
copying sounds I guess the best way to go would be just to ask. I was
hoping that once this got off the ground that a site might be created where
people using the audio developer could share things like sounds they created
for no charge. Just donating to the site as far as material would be all
that is required.
Yvonne
Stressed out? Need to relax? Call Yvonne and schedule your massage today!
(361) 249-8739
Massage4me at sbcglobal.net
----- Original Message -----
From: "Dark" <Dark at xgam.org>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Thursday, December 07, 2006 6:42 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Good site, and highly useful methinks when the audio gamemaker comes out.
> Some of their selections were a bit odd though.
>
> thinking rpg environments, i was looking for some wind sound effects.
> Searching under "wind" brought me lots of smashing window sounds, whilst
> searching under "weather" got some wonderful rain and thunder effects, but
> no wind.
>
> Also, when trying to find ambience for dungeon environments, the only
> entry
> it got me (when I searched under "Tunnels" was an underground train ;D.
> Though I would guess that a dungeon environment would be fairly easy to
> recreate using the audio game maker's own acoustics, and maybe some
> dripping
> water or burning torche effects for a bit of atmosphere.
>
> Hopefully though, once a community of audio game producers has built up,
> there will be a fair library of generic object sounds available to use.
> though I don't think it would be right to copy the sounds people create
> themselves, specifically for charactors or situations in their own games.
>
> so, taking sod as an example, sounds like the wind, step, and weapon
> firing
> sounds would probably be okay to copy, sinse they're fairly generic
> objects,
> but the monster sounds are unique to sod. If you coppied the mutant human
> sound into your own game, for all intents and purposes, your monsters are
> then Sod mutant humans, whatever you intend them to be. so if you used the
> mutant human sound for an ogre in a fantasy game, it wouldn't actually be
> an
> ogre, imho it'd be more like a sod mutant human pretending to be an ogre.
>
> it would be like cutting the sprites (graffic representations of
> charactors), out of one main stream game and coppying them into another,
> and
> in most cases this isn't exactly legal.
>
> Of course, if you were making a sod 2 or something like, you'd need the
> mutant human sound to represent mutant humans.
>
> but other than that, i really! don't think coppying the charactor sounds
> from other games is a good idea, even if it were legal.
>
> Beware the Grue!
>
> Dark.
>
> charactors),
> ----- Original Message -----
> From: "Sarah" <kales2 at cox.net>
> To: "Gamers Discussion list" <gamers at audyssey.org>
> Sent: Thursday, December 07, 2006 10:27 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Thanks I got it the site sounds pretty good. I hear some ambeient sounds
>> along with the main sound effect tha tis suposed to be playing. should I
>> just deal with it? ah well no worries.
>>
>> SA&g
>
>
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