[Audyssey] Audio Game Maker - Sneak Peek
AudioGames.net
richard at audiogames.net
Sun Dec 10 17:06:59 EST 2006
Hi Rob.
Of course you are right that Audio Game Maker will have limitations. It will
have many limitations, in fact. And even Audio Game Maker requires some
logical thinking, so programming knowledge is not required but can be handy.
Audio Game Maker is not intended as a tool for "professional" audio game
makers.
Hopefully this project will receive more funding in the future, meaning that
its functionality can be extended. But that's thinking too far ahead, first
we have to finish it :)
Greets,
Richard
----- Original Message -----
From: "Rob" <robjoy at freemail.hu>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Sunday, December 10, 2006 6:45 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Lets compare a bit:
> First of all, i have to say, as you know, audio game maker will open up
> new possibilities, since someone who don't know how to program games will
> even be able to, so,
> probably we'll have more games. That's good... No, that's great!
> I don't know how will be the program look like, but i'm sure it'll have
> some drawbacks, since making a gameMaker, which will allow you to make
> every kind of game is
> impossible (maybe i'm not right, though). So, that's one disadvantage.
> A big, big advantage is that you will be able to make a game without
> needing to know about programming stuff.
> In a programming language, like vb.net or c++, you can make any game what
> you want, depending on your programming skills. (so, one disadvantage, the
> programming
> skills, but one advantage, the ability to make any games once you've
> learnt the language)
> That's 1:1 on both sides.
> I could mention advantages like the speed, less typing, and other things,
> but the inportance i think is on these, which i mentioned.
> As a summary:
> I can talk only from my point of view, but i won't think so that the other
> audio game developers will switch to it, but probably we'll have lots of
> new games made with it.
> So, Keep up the good work guys (i mean Richard, and the others who
> participates in the creation of the program), I'm sure we won't regret it,
> smile.
> (If this sounds a bit like it'll be worthless, i'm sorry, but i think I
> can't really know its value, since i know a few programming languages, so
> for me it won't worth as much as
> a programming language. But, that is only me, not the others. And, that's
> why i say, keep up the good work, i can imagine how it feels when you
> don't want to learn a
> language and then you have the possibility to make a game without knowing
> one.)
>
>
> Rob
> Lighttech Interactive
> http://www.lighttechinteractive.com
>
>
>
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