[Audyssey] real time star trek ideas
Ken the Crazy
KenWDowney at neo.rr.com
Mon Sep 18 02:19:27 EST 2006
heck--it's not like the whole star trek idea isn't copyrighted.
----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Sunday, September 17, 2006 2:53 AM
Subject: Re: [Audyssey] real time star trek ideas
> Sounds quite good.
> However there is this copywrite issue with using voice files.
> At 03:55 a.m. 15/09/2006, you wrote:
>>Hi guys,
>>Well, I can see the demise of the old star trek final conflict game
>>coming, alas, we barely knew thee.Parting is such sweet
>>sorrow...wish I could do shakespeare in the original klingon, smile.
>>As for the real time ship command, I could think of some interesting
>>ideas. One would be unlockable ships, allowing the player to control
>>ships of other races such as the klingons and the romulans. How
>>interesting would it be to control a breen war ship? Or even a
>>borg! That would be very cool.
>>Of course, the federation ships are good and the diffrent missions
>>would be fun I am sure.
>>What I would love to see is voice commands, although I think Tom did
>>say that it doesn't work with the voices he uses or something like
>>that, I don't know, I am not that technical.
>>But how cool would it be to give an order like target klingon and
>>fire phasers, or make it so. grin.
>>making missions and even making your own ships in utopia planetia
>>would be cool too if it were possible to program in.
>>I have seen war games were they are part tactics and part real time,
>>such as a game I used to play called Sea Battle on the old
>>Intellivision. In that game, you have a fleet of ships and you must
>>position them thru out a network of islands and obstacles in order
>>to try to prevent the invasion fleet of an opponent. There was also
>>mines too for tactics as well as mine sweepers.
>>When two ships encountered each other, the format would change and
>>the two ships or fleets would go into real time combat, with each
>>ship having their own strengths and weaknesses. So maybe that might
>>be an option for stfc, but again these are just ideas.
>>Anyway, those are my two cents .
>>
>>
>>The truth will set you free...
>>Jesus of Nazareth 33 AD
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