[Audyssey] AGM
Charles Rivard
wooferess at sbcglobal.net
Wed Aug 1 21:17:51 EDT 2007
I've got a couple of ideas that I might try using the tool, providing I can
use the tool. Or I might try getting with a developer who has the time to
create what I see as a fun little game or two, if there is such a thing as a
game developer for the blind gamers who actually has time?? That's sort of
like looking for a grain of rice on a windy beach!
--
Could 50 rabbits, side by side, walking backwards be considered a receding
hare line?
----- Original Message -----
From: "Thomas Ward" <tward at usagames.us>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Wednesday, August 01, 2007 7:17 PM
Subject: Re: [Audyssey] AGM
> Hi Charles,
> Well, it is my understanding AGM is suppose to greatly simplify the nuts
> and bolts aspect of writing games. Sure there will be some work using
> AGM, but it will be nothing like writing an entire game engine from
> scratch, and then using it to program a completely new and powerful game
> like Raceway or Monty comes to mind.
> I don't know the extent of AGM's limitations etc yet, but I bet 9 out of
> 10 you can't do full 3D environments as in Audio Quake and one of my
> other projects, and you may be limited on the kind of physic's mottling
> Raceway requires.
> At any rate it should be interesting to see how effective this AGM is as
> a end user tool.
>
>
> Charles Rivard wrote:
>> Just a thought in anticipation: I can't wait to see the games produced
>> by list members who always complain about the games that are produced for
>> blind gamers, or the reduction of complaints once they find out for
>> themselves what is involved in game production!
>>
>
>
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