[Audyssey] AGM

AudioGames.net richard at audiogames.net
Thu Aug 2 20:03:15 EDT 2007


Hi,

I'm personally interested to see what kind of new *game design* you guys can 
come up with using AGM. So far many people are only talking about making 
remakes of existing video games. Why not try and discover some new types of 
audio game play using this tool? I know there are too little audio games of 
each existing video game genre. But why not stop your thinking for a moment, 
clear your mind, and try to come up with something new, unexplored and 
original for 5 minutes. Something that no-one played before, using only 
sound?

Greets,

Richard



----- Original Message ----- 
From: "Thomas Ward" <tward at usagames.us>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Thursday, August 02, 2007 2:39 AM
Subject: Re: [Audyssey] AGM


> Hi Bryan,
> You got it. Some people haven't figured out that in life nothing comes
> easy. You have to work to get what you want.
> AGM I am sure will be a great beginners tool into writing games,
> especially for those without knolege in true programming skills, but end
> users should realise the maximum flexability in writing a game is when
> he or she masters a true programming language and writes his or her own
> games from scratch.
>
> Bryan Peterson wrote:
>> Of course they might start complaining about why no one told them game
>> production isn't a snap. Even with AGM it's bound to take lots of time 
>> and
>> effort, and people are already complaining that you won't be able to save
>> your game.
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>>
>
>
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