[Audyssey] kinds of games with AGM

AudioGames.net richard at audiogames.net
Thu Aug 2 20:56:25 EDT 2007


Yep... you can see it in your game folder...



----- Original Message ----- 
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, August 03, 2007 2:51 AM
Subject: Re: [Audyssey] kinds of games with AGM


> yes. I'm pretty sure it makes an xml file and that's where your game's 
> data
> is stored.
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: jkenn337 at gmail.com
> msn: kenn6498ku at hotmail.com
> AOL: kutztownstudent
> skype: jkenn337
>
> ----- Original Message ----- 
> From: "Willem" <dwillemv at gmail.com>
> To: "Gamers Discussion list" <gamers at audyssey.org>
> Sent: Thursday, August 02, 2007 4:30 PM
> Subject: Re: [Audyssey] kinds of games with AGM
>
>
>> doesn't it make an xml file?
>> ----- Original Message ----- 
>> From: "Tristan" <theblinddj360 at gmail.com>
>> To: "Gamers Discussion list" <gamers at audyssey.org>
>> Sent: Thursday, August 02, 2007 9:50 PM
>> Subject: Re: [Audyssey] kinds of games with AGM
>>
>>
>>> Hi,
>>> Maybe it will be able to make larger and better games as it is upgraded.
>>> This is just my oppinion, but say AT Games was to use the AGM as the 
>>> main
>>> development application of our games. I would not feel right at all. Its
>>> like having someone do it for you. Ff you think about it. I will
>>> definately
>>> use it for noncompany purposes, and maybe a few small games for AT 
>>> Games.
>>> AGM is an engenius idea. Once more people understand the way it works,
>>> the
>>> more games we'll be getting. *smile*
>>>
>>> This is just a thought, but do any of you think AGM uses a code. I know
>>> it
>>> sounds rediculis but I will explain it.:
>>> 1. You make a building block to play music over and over (loop).
>>> 2. AGM writes into the .exe (maybe in your Audio Game Maker/Games/<game
>>> name> well your in AGM working on it, it might have temporary code files
>>> viewable somewhere)
>>>
>>> This is just an idea please don't take it, that I am saying agm is cheep
>>> or
>>> anything. I cant wait to make my first game.
>>> Happy Audio Game Making,
>>> Tristan Bussiere
>>>
>>> Owner/Main Developer
>>> AT Games
>>>
>>> Skype: Tristanbussiere
>>> MSN: Tristandbussiere at msn.com
>>> AIM: gitrdone9632
>>> ----- Original Message ----- 
>>> From: "Thomas Ward" <tward at usagames.us>
>>> To: "Josh" <jkenn337 at gmail.com>; "Gamers Discussion list"
>>> <gamers at audyssey.org>
>>> Sent: Thursday, August 02, 2007 12:55 PM
>>> Subject: Re: [Audyssey] kinds of games with AGM
>>>
>>>
>>>> Hi Josh,
>>>> Perhaps. I've been digging through the AGM docs looking the product 
>>>> over
>>>> and it is a pretty solid design for all it does. It certainly takes the
>>>> grunt work out of programming,and allows a total newby to begin doing
>>>> interesting things right away with it. I already did some of the
>>>> tootorials, and is an interesting audio game development tool. Though, 
>>>> I
>>>> don't think I will use it much personally as I don't need it myself.
>>>> (Smile)
>>>>
>>>>
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>>>
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>>
>>
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>
>
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