[Audyssey] for Richard: what about created games?

AudioGames.net richard at audiogames.net
Fri Aug 3 11:09:57 EDT 2007


Hi,

This is how it works:

1) You download Audio Game Maker and create a game with it. Your game 
(including all necessary sound files and extra files) is inside a folder 
with your game name in the Audio Game Maker directory (inside the folder 
/games/).
2) To distribute your game, just share the complete folder and its contents 
(the one with your game name) with others. Distribution is more easily when 
you .zip or .rar your game folder, but basically everything in the folder is 
enough to play the game. So someone who only wants to play your game 
basically needs to have your game folder AND NOT Audio Game Maker.
3) Anyone WITH Audio Game Maker can choose to copy YOUR game to the /games/ 
folder in the Audio Game Maker directory. This will allow that user to open 
YOUR game in Audio Game Maker and then edit it, for instance changing or 
expanding it.

I suggest that anyone who has already partially build something to share it 
with the rest on this list, so everyone can see what others are busy with :)

Greets,

Richard






----- Original Message ----- 
From: "Talksina" <talksina at gmail.com>
To: <gamers at audyssey.org>
Sent: Friday, August 03, 2007 5:02 PM
Subject: [Audyssey] for Richard: what about created games?


>
> Hi,
> as no one has any example game yet, I am wondering if an external
> player, who doesn't even know about AGM, could have to download the
> whole AGM package to be able to play my game I create.
> Or if it's just an executable, with sounds and all, that can be
> launched, not depending on AGM.
> That is...if I create games and distribute them, should I say,
> careful that before downloading my game you must download 70
> extra-mega bytes to have it ready to run because AGM is needed?
> PS before really performing my studies on AGM and creating games, I
> wanted to see other people's games, to realize what the AGM capabilities 
> are.
>
>
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