[Audyssey] for Richard: what about created games?
AudioGames.net
richard at audiogames.net
Fri Aug 3 11:32:15 EDT 2007
No...
----- Original Message -----
From: "Karl" <karl.belanger at verizon.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, August 03, 2007 5:27 PM
Subject: Re: [Audyssey] for Richard: what about created games?
> Hi,
> This may have been mentioned before, but is there a way to either
> lock/encrypt your games if you don't want them being modified, or to add
> an
> outside registration system for the purpose of commercializing games made
> with Agm?
> Karl
> ----- Original Message -----
> From: "AudioGames.net" <richard at audiogames.net>
> To: "Gamers Discussion list" <gamers at audyssey.org>
> Sent: Friday, August 03, 2007 11:09 AM
> Subject: Re: [Audyssey] for Richard: what about created games?
>
>
>> Hi,
>>
>> This is how it works:
>>
>> 1) You download Audio Game Maker and create a game with it. Your game
>> (including all necessary sound files and extra files) is inside a folder
>> with your game name in the Audio Game Maker directory (inside the folder
>> /games/).
>> 2) To distribute your game, just share the complete folder and its
>> contents
>> (the one with your game name) with others. Distribution is more easily
>> when
>> you .zip or .rar your game folder, but basically everything in the folder
>> is
>> enough to play the game. So someone who only wants to play your game
>> basically needs to have your game folder AND NOT Audio Game Maker.
>> 3) Anyone WITH Audio Game Maker can choose to copy YOUR game to the
>> /games/
>> folder in the Audio Game Maker directory. This will allow that user to
>> open
>> YOUR game in Audio Game Maker and then edit it, for instance changing or
>> expanding it.
>>
>> I suggest that anyone who has already partially build something to share
>> it
>> with the rest on this list, so everyone can see what others are busy with
>> :)
>>
>> Greets,
>>
>> Richard
>>
>>
>>
>>
>>
>>
>> ----- Original Message -----
>> From: "Talksina" <talksina at gmail.com>
>> To: <gamers at audyssey.org>
>> Sent: Friday, August 03, 2007 5:02 PM
>> Subject: [Audyssey] for Richard: what about created games?
>>
>>
>>>
>>> Hi,
>>> as no one has any example game yet, I am wondering if an external
>>> player, who doesn't even know about AGM, could have to download the
>>> whole AGM package to be able to play my game I create.
>>> Or if it's just an executable, with sounds and all, that can be
>>> launched, not depending on AGM.
>>> That is...if I create games and distribute them, should I say,
>>> careful that before downloading my game you must download 70
>>> extra-mega bytes to have it ready to run because AGM is needed?
>>> PS before really performing my studies on AGM and creating games, I
>>> wanted to see other people's games, to realize what the AGM capabilities
>>> are.
>>>
>>>
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>>
>>
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>
>
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