[Audyssey] Saving AGM Games was behavior property
Che
che at blindAdrenaline.com
Fri Aug 3 14:38:36 EDT 2007
I don't se why you think there is very little possibility for this Thomas.
It seems to me it would be fairly elementary, just serialize and
deserialize the xml info from all the game objects, perhaps with a layer of
encryption in there so players can't change their own settings and done.
This is basically the way I do it with Rail Racer and it works beautifully.
This is something AGM definately needs badly, and I think would go a long
way to promoting game creators producing more varied and deper games.
Later,
Che
----- Original Message -----
From: "Thomas Ward" <tward at usagames.us>
To: "Josh" <jkenn337 at gmail.com>; "Gamers Discussion list"
<gamers at audyssey.org>
Sent: Friday, August 03, 2007 8:31 AM
Subject: [Audyssey] Saving AGM Games was behavior property
> Hi Josh,
>
> quote
> Also could a utility be written which will modify your game file to add a
> save and load game feature?
> End quote
>
> As a developer myself I'd say there is very little possability for that.
> Triditionally to save a game one needs to ""serialize" a game object
> which means convert all the objects data to binary, and then write it
> out to a binary data file. Then, to restore the objects state the binary
> data file has to be opened, binary data read back in, and converted back
> to something the object can read. Bottom line, this entire process has
> to be inside the game core where the objects themselves are to have
> direct access to the object's data, and to recreate a game object based
> on stored binary data at a later date and time.
> Hth.
>
>
>
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