[Audyssey] second attempt with AGM

AudioGames.net richard at audiogames.net
Fri Aug 3 17:14:26 EDT 2007


>From Michiel on the AGM Forum 
(http://www.game-accessibility.com/forum/viewtopic.php?id=450)

---

Hee Josh,

I looked in a very quick way to your game, i saw a few things that weren't 
the way it should be. First of all you had several gamemanagers in the 
world. It is normal to only use one of them for each world ;). Your 
footsteps, your hear them all the time. Why? Because you set the default 
sound on footsteps. That isn't the way you should do it. Default sound is 
for the sound you make always. Like a engine of a machine that is always 
runing, your as player the sound of breathing. Connecting sounds to your 
actions goes as follows. Go to the player building block, enter the menu and 
don't select set properties, also not set reactions, but set reaction 
sounds. Here you can go through al the reactions of the building block 
player. The first one(if i'm not mistaking) is attack. Confirm by pressing 
SPACE, now you can choose your attack sound. The same way goes for al the 
other things, if a enemy needs a attack sounds, search trough his reaction 
sounds for the right reaction and set the right sound!. This goes for 
everything! Walking with the standard settings(directional), can also be set 
by reaction sounds. Set all the reactions: xminus,xplus,yminus and yplus to 
the walk sound, and you will see that you hear these sounds while you are 
walking. Keep in mind that if you die as player, because of a enemy, and you 
do that very fast, your player can't move anymore. How do you know you are 
dead? Set a reactionsound to the reaction die. Easy as that ;). Good luck 
with it,

Michiel
----


----- Original Message ----- 
From: "Josh" <jkenn337 at gmail.com>
To: "gamers discussion list" <gamers at audyssey.org>
Sent: Friday, August 03, 2007 10:51 PM
Subject: [Audyssey] second attempt with AGM


> Hi,
>
> Ok here is a link to my second attempt it's called sword fight. So far I
> tried to set up a trigger building block so when I press space it makes a
> sword swing sound but it seems like it won't accept space as a trigger key
> so i chose letter z. But the sound just loops for some reason. I put
> trigger3 inside player building block1. I also set a border some istance
> away and I don't hear a border sound. maybe I have to tell player one upon
> collision with border play that sound? I set up 4 building blocks where I
> wanted the border to be at. but no sound is played. But the same thing
> happens when up arrow is pressed, the opponent attacks the player but the
> player cannot attack for some reason. here's the link.
>
> http://www.divshare.com/download/1457668-3ae
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: jkenn337 at gmail.com
> msn: kenn6498ku at hotmail.com
> AOL: kutztownstudent
> skype: jkenn337
>
>
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