[Audyssey] AGM usability questions/feedback
Che
che at blindAdrenaline.com
Fri Aug 3 18:00:37 EDT 2007
having played around with AGM for a few hours, here are my impressions so
far.
First of all, hats off to you guys for taking on such an ambitious
project, I think once you include a few vital features and make some of the
interface options more intuitive, you will have a very successful program
for the blind community to enjoy.
I created 2 simple games to start with, just your basic walk around and
shoot stuff to get the hang of the interface.
The reaction settings are quite confusing at first, and take a good bit of
trial and error to get the hang of it.
I think some simple promts here would help tremendously, especially with
new users who are likely to get frustrated when they can't figure out how
the triggers connect.
I had to read the documentation over and over, especially regarding the
calculators to get any positive results. The tutorials tell you what to do
step by step, but they do not explain each step enough as to why certain
things need to be done, especially with the calculators and comparisons.
The last game I worked on is a diving game, where the player will jump
from a diving board and do various flips and twists in the air before
breaking the surface of the water, with their score being based on how many
tricks they do and how cleanly they enter the water.
Unfortunately the controls don't seem to allow this level of input without
creating an entire interface of triggers from what I have learned so far,
but as I said I've only been at it a short time.
Is there a random number generator in AGM? If so, I haven't found it yet.
If not, it is sorely needed.
As mentioned before, the volume of the interface is too low, and being
able to loop the menus from one side to the other would be very helpful as
well.
Including a save game feature is vital in my opinion, and since you guys
are using xml anyway, it should be relatively simple to do.
I think I will wait until the next version before continuing my diving
game, as I feel just a few more code additions will make the work much more
efficient.
Lastly, at least one involved tutorial, with explainations for each step
of the way would be immensely helpful.
Congratulations team AGM, you guys should be very proud of what you have
done here, especially given the time constraints, and I for one look forward
very much to see where this project goes.
Take care,
Che
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