[Audyssey] AGM usability questions/feedback
Che
che at blindAdrenaline.com
Fri Aug 3 18:42:20 EDT 2007
Lol, thanks? No replies to my queries there my man?
How about the random number generator?
I've taken time out of a busy schedule to test your program and write down
my thoughts, a little feedback would be appreciated.
Should I be putting these questions to the forums instead?
Thanks.
Che
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, August 03, 2007 5:19 PM
Subject: Re: [Audyssey] AGM usability questions/feedback
> Thanks :)
>
>
> ----- Original Message -----
> From: "Che" <che at blindAdrenaline.com>
> To: "Gamers Discussion list" <gamers at audyssey.org>
> Sent: Saturday, August 04, 2007 12:00 AM
> Subject: Re: [Audyssey] AGM usability questions/feedback
>
>
>> having played around with AGM for a few hours, here are my impressions
>> so
>> far.
>> First of all, hats off to you guys for taking on such an ambitious
>> project, I think once you include a few vital features and make some of
>> the
>> interface options more intuitive, you will have a very successful program
>> for the blind community to enjoy.
>> I created 2 simple games to start with, just your basic walk around and
>> shoot stuff to get the hang of the interface.
>> The reaction settings are quite confusing at first, and take a good bit
>> of
>> trial and error to get the hang of it.
>> I think some simple promts here would help tremendously, especially with
>> new users who are likely to get frustrated when they can't figure out how
>> the triggers connect.
>> I had to read the documentation over and over, especially regarding the
>> calculators to get any positive results. The tutorials tell you what to
>> do
>> step by step, but they do not explain each step enough as to why certain
>> things need to be done, especially with the calculators and comparisons.
>> The last game I worked on is a diving game, where the player will jump
>> from a diving board and do various flips and twists in the air before
>> breaking the surface of the water, with their score being based on how
>> many
>> tricks they do and how cleanly they enter the water.
>> Unfortunately the controls don't seem to allow this level of input
>> without
>> creating an entire interface of triggers from what I have learned so far,
>> but as I said I've only been at it a short time.
>> Is there a random number generator in AGM? If so, I haven't found it
>> yet.
>> If not, it is sorely needed.
>> As mentioned before, the volume of the interface is too low, and being
>> able to loop the menus from one side to the other would be very helpful
>> as
>> well.
>> Including a save game feature is vital in my opinion, and since you guys
>> are using xml anyway, it should be relatively simple to do.
>> I think I will wait until the next version before continuing my diving
>> game, as I feel just a few more code additions will make the work much
>> more
>> efficient.
>> Lastly, at least one involved tutorial, with explainations for each step
>> of the way would be immensely helpful.
>> Congratulations team AGM, you guys should be very proud of what you have
>> done here, especially given the time constraints, and I for one look
>> forward
>> very much to see where this project goes.
>> Take care,
>> Che
>>
>>
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