[Audyssey] Allen Maynard's boxing game
mark bishop
mr.bishop at talktalk.net
Sun Feb 11 13:12:53 EST 2007
I am not going to insult this game but I found it incredibly complicated
trying to remember all the key strokes. Was it not possible to make it
simpler? I do applaud the invention of another sports game though, can we
have more?
----- Original Message -----
From: "Allen" <jellydonut at runbox.com>
To: "BlindGamers" <gamers at audyssey.org>
Sent: Saturday, February 10, 2007 8:18 PM
Subject: [Audyssey] Allen Maynard's boxing game
> The url is www.fantasystorm.net
>
> Because of the more complex keystrokes and actions is why I was asked to
> create a boxing trainer.
>
> I welcome all comments but I just want to explain some things.
>
> I modeled the Savage Gamut after the arcade game of Punch Out. In that
> game, the two fighters just stand toe-to-toe and punch each other out.
>
> I wanted to try and create a more realistic fighting game because I was
> trying to get away from a game type where you hear the punch coming and it
> stops and then you had to move. But I had to come up with a way so the
> punch would not have to stop, so I thought to make a whooshing sound when
> your apponent pulled his arm back to punch.
>
> Someone mentioned that they thought the sounds were rubbish. Now, I don't
> think they are rubbish but I know that they do sound a little cheesy. But
> I
> needed a different sound between the whoosh of the arm going back and the
> punch being thrown.
>
> I understand if you don't like the game. That's just the nature of games,
> every game won't appeal to everyone.
>
> Of those who did not like the game, please give me some ideas of how a
> similar game could be better. This is not a retorical question and I am
> not
> being sarcastic. I really would like to know.
>
> Allen
> Email: jellydonut at runbox.com
> Web Site: www.fantasystorm.net
>
>
>
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