[Audyssey] a few thoughts about what audio game maker couldcause
michael feir
mfeir at cogeco.ca
Sat Jan 20 03:57:11 EST 2007
That presupposes you could make games of equal quality with this thing.
Considering the time pressures Richard and crew are facing, I wouldn't bank
on that. There'll almost certainly be a substantial divide in quality. The
moment you use an engine of any kind, you lose flexibility by default. Tom
has the freedom and skill to actually custom-make his own engine. It's like
working with Lego blocks. You're limited to what their shapes permit. One
area that my initial glance at the manual raised was that it seems like the
engine is geared for sort of action rpgs. I could easily be wrong about this
but I can't imagine somebody making an Asteroids clone to rival what Nolan
and Tom are working on. It'll help tremendously when I can try some of their
sample games and get a better feel for things. At this stage though, I don't
think our developers need worry at all.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: mfeir at cogeco.ca
----- Original Message -----
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
> Hi Everett,
> I think I am safe in saying you are not the only one who has worries
> about how the audio Game Maker software will effect our market. Instead
> of 5 or 10 developers we could have a hundred such devs most of them in
> the amature circle. Not that this is all bad I am afraid this might wind
> up like the Atari days with a dozen games being the same as the next
> guys with mods and changes thrown in.
> There is also a potential with such free software and a desire to make
> them some, or many users may choose to make or his her favorite games
> rather than waiting for the companies to develope them. This is good for
> the end user, but would be bad for the companies currently taking a
> income off the games they make. If that were to happen the pro dev
> companies may decide there is no money in it, and leave.
> Just some doom and gloom concerns I have if this becomes a popular item
> amoung blind users.
> Smile.
>
>
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